That It Was Great Constructive Comments

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Runescape cannot survive by ignoring RuneScape gold players. EVE Online does not, WoW does not. Both of these gave me jaw-dropping service in contrast to Runescape. So I do not worry about EVE or WoW residing. "Because it is proven to work." , well Runescape would never have been established if that argument applies to fresh updates. MMOs are 15 years old. That is not much time to already have conventional panaceas.

What Jagex is doing is about the easy cash. SoF is unregulated gambling in a game which has properties that are addictive, it's a natural match. Is it a very long term one? Nope. For 2 reasons, players will get sick of it, and the law falls behind, but will catch up when politicians know there is tax money to be produced. Japan went through this recently, they controlled their social websites that included some gaming, and the game firms largely shut down. Since by that time they didn't care about the sport, just the money.

If Jagex had asked players about EoC we'd have probably got double wielding, the ability matters like emotes and item dropping and then a slower development from that point. If at all. These things could have made for a more joyful place right now. I think it's crazy that Jagex refuses to ask gamers what they need. It's like they can't handle change unless they control it. In this instance, the most recent pursuit seems apt.

The market is down because a lot of gamers have recently quit playing. This usually means that there is a lot of things such as rocktails, sharks, ore, bars, armour, etc. in the game and not enough people buying them, so the price of the items mentioned are still crashing. A good deal of armour has shrunk because of this, however they will eventually balance out.Among the best things Jagex can do would be to remove the majority of the teleports from the Rs 3 gold game, or create them quite somewhat harder to use beyond fundamental heartbeat teleportation. Secondly, it might do nicely to significantly increase the size of almost everything. The more wild lands there may be, the longer we'd feel immersed in the fantasy world where we're the adventurers who travel from the height of civilisation into the interiors of badlands.

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